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1. [WTS] Selynne's Modified Cap Recharger - in Sell Orders [original thread]
Contract will be up momentarily.
- by RyMcQeN I - at 2010.01.07 21:24:00
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2. [WTS] Selynne's Modified Cap Recharger - in Sell Orders [original thread]
Will consider any reasonable offers.
- by RyMcQeN I - at 2010.01.07 04:48:00
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3. [WTS] Selynne's Modified Cap Recharger - in Sell Orders [original thread]
Module Location: Jita Selynne's Modified Capacitor Recharger: 2.5 Billion (Current Jita price for same mod is 2.75 billion)
- by RyMcQeN I - at 2010.01.06 17:06:00
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4. EVE Online Apocrypha 1.2 Issues thread. - in EVE Information Portal [original thread]
Edited by: RyMcQeN I on 15/05/2009 17:50:43 A few issues to note since the patch deployment... 1) With respect to cov ops/black ops, getting a message that goes a little something like this... "You fail to cloak because cloak is already clo...
- by RyMcQeN I - at 2009.05.15 17:49:00
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5. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
Originally by: CCP Chronotis Responding generally to some suggestions: Close range scorpion was cool, we want that! It definitely had a role and a place and we liked it however it did leave a big gap in the fleet warfare role combined ...
- by RyMcQeN I - at 2009.04.02 23:49:00
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6. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
It sure would be nice if DEV posts got prioritized to the beginning of the thread, regardless of when it was posted. That way we wouldn't have to hunt through the pointless posts made by people making outrageous requests. Thank you CCP Chronotis...
- by RyMcQeN I - at 2009.04.02 23:09:00
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7. Just delete Caldari and get it over with - in Test Server Feedback [original thread]
I like how this turned into a bash Perry post. But I do agree that his kill board history doesn't support his statement.
- by RyMcQeN I - at 2009.03.26 23:49:00
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8. Just delete Caldari and get it over with - in Test Server Feedback [original thread]
Missile Explosion Radii: Tech I Missile Stats: (Base Information) Rockets: 20m (Exp. Radius) Light Missiles: 50m (Exp. Radius) Heavy Missiles: 125m (Exp. Radius) Heavy Assault: 125m (Exp. Radius) Cruise Missiles: 300m (Exp. Radius) Torpedos: 450...
- by RyMcQeN I - at 2009.03.26 23:05:00
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9. Just delete Caldari and get it over with - in Test Server Feedback [original thread]
Edited by: RyMcQeN I on 26/03/2009 21:22:44 Originally by: ChronoLynx I shall tack on my 2c here. Here are my points about missiles. They need to still do damage after one loses their ship. They need to still do damage after one w...
- by RyMcQeN I - at 2009.03.26 21:21:00
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10. Strange Damage Taken Issue? - in Issues, Workarounds & Localization [original thread]
That makes sense. I would imagine that its one of the methods CCP is trying to use to reduce lag. It just needs to be tweaked a little so the right information gets to and from the server in the right order. (Assuming thats the problem)
- by RyMcQeN I - at 2009.03.23 23:55:00
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11. Strange Damage Taken Issue? - in Issues, Workarounds & Localization [original thread]
I've seen this in multiple mails as well. It seems it happens when the ship dies relatively fast, as if its not processing all of the damage done/taken by the time the ship blows up. If you notice mails in which ships died slowly, the damage taken...
- by RyMcQeN I - at 2009.03.23 22:36:00
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12. Overhaul the Sound Effects Please! - in Player Features and Ideas Discussion [original thread]
Cool, so I'm not the only one that feels this way. If any dev's happen to be browsing through this, could you give any insight as to whether this issue has been talked about at CCP? It would be nice to know if there are any plans to tweak the so...
- by RyMcQeN I - at 2008.10.24 19:08:00
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13. Overhaul the Sound Effects Please! - in Player Features and Ideas Discussion [original thread]
NOTE: Dismissing the fact that you can't hear anything in space anyway! (Real world physics) It is of my opinion that a good portion of the sound effects in Eve are a bit weak and too repetitive. In fact, it is quite common that people don't even...
- by RyMcQeN I - at 2008.10.23 21:01:00
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14. [Auction] Rigged Phoenix "Buyout of 1.25 Billion" - in Sell Orders [original thread]
Closed Buyout Claimed
- by RyMcQeN I - at 2008.09.22 03:22:00
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15. [Auction] Rigged Phoenix "Buyout of 1.25 Billion" - in Sell Orders [original thread]
Look in game. Auction won't be conducted here. Just posting as an advertisement. Ship is located in Chardelane [Placid Region] It has 11k jump fuel Rigs are: 1x Capacitor Control Circuit I 2x Core Field Extender I Note: Ship has NO fittings othe...
- by RyMcQeN I - at 2008.09.22 01:48:00
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16. "Local Channel" as a passive channel... (Its short and simple) - in Player Features and Ideas Discussion [original thread]
Had some further thoughts on this topic and was wondering what people thought. Maintaining the rules stated above, setup the ship scanner so that it is capable of doing continuous scans (like a radar, so you dont have to spam the scan button). W...
- by RyMcQeN I - at 2008.06.09 01:24:00
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17. "Local Channel" as a passive channel... (Its short and simple) - in Player Features and Ideas Discussion [original thread]
Allow local channel to show number of pilots currently in system. However, do not show pilot names in the channel unless they make statements in that channel. Similar to "Alliance Channels" where the number of active pilots is shown but individual...
- by RyMcQeN I - at 2008.06.08 20:48:00
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18. Modular Damage Graphics and some Graphical Tweaks - in Player Features and Ideas Discussion [original thread]
In its purest form, this would simply be eye candy. In a more advanced form, this could develop into a tactical feature for ships in Eve. I know modular damage has been talked about in Eve before and how it could add another aspect of damage contr...
- by RyMcQeN I - at 2008.06.06 23:54:00
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19. Modular Damage Graphics and some Graphical Tweaks - in Player Features and Ideas Discussion [original thread]
In its purest form, this would simply be eye candy. In a more advanced form, this could develop into a tactical feature for ships in Eve. I know modular damage has been talked about in Eve before and how it could add another aspect of damage contr...
- by RyMcQeN I - at 2008.06.06 23:54:00
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20. Faction Citadel Torpedo's would be nice... - in Test Server Feedback [original thread]
Just thought I'd put the request in for all us Phoenix/Naglfar pilots. There is faction ammo for all the other XL sizes. Could we get some for the missiles? Like Guristas or even Caldari Navy. Thanks
- by RyMcQeN I - at 2008.04.14 23:24:00
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